Est. 1985 · in spirit

SBLEWGAMING

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// 0x01 — WHO WE ARE

Games for big brains.

Sblew Gaming builds neon-drenched worlds powered by real math, clever systems and an unhealthy love of retro hardware. We ship puzzles that respect your intelligence and action that respects your reflexes.

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Procedural Everything

Levels generated from hand-tuned noise functions. No two runs alike, every run fair.

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Systems-First Design

Mechanics that stack, combo and emerge. If you can model it in a spreadsheet, we probably did.

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Retro Soul, Modern Core

CRT aesthetics on a 60fps engine. Chunky pixels, zero input lag.

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Games Shipped
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Bugs Squashed
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Synth Albums
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Power Level
// 0x02 — UNDER THE HOOD

Our stack, in plain text.

We keep it simple. Nerdy, but simple.

sblew@mainframe:~

$ cat /etc/sblew.conf

engine = "custom, handwritten, lovingly"

soundtrack = "analog synths @ 120bpm"

palette = [#ff2a6d, #05d9e8, #ffd319]

coffee = Infinity

crunch = false # we mean it

 

$ ./launch --mode=future

[ OK ] Booting neon subsystems...

[ OK ] Calibrating grid horizon...

[ READY ] Welcome, player one.

// 0x03 — JOIN THE PARTY

Get on the high score list.

Early access, dev logs and the occasional synthwave mixtape. No spam, ever.